Introduction
This article explains how to configure the license at runtime.
A THEOplayer license is required to use the THEOplayer library for the desired domains. The licensing schema was previously based on the built-in license from the SDK build. THEOplayer now allows to update the license without rebuilding or re-integrating the player SDK.
This guide builds upon the basic player setup, make sure you read our getting-started guides.
SDKs
Web SDK | Android SDK | iOS SDK | Android TV SDK | tvOS SDK | Chromecast SDK |
---|---|---|---|---|---|
Yes | Yes | Yes | Yes | Yes | Yes |
Web and Chromecast SDK
THEOplayer is extended to allow configuring the license at runtime by just passing the license when a player is configured.
Passing the license through the PlayerConfiguration
This can be done in two ways:
- Pass a license string for the player by setting it on the
license
property:
var player = new THEOplayer.Player(element, {
// instantiates video player
libraryLocation: "/path/to/your-theoplayer-folder/",
license: "your_license"
});
- Pass a valid URL that can be used to fetch the license for the player by setting it on the
licenseUrl
property:
var player = new THEOplayer.Player(element, {
// instantiates video player
libraryLocation: "/path/to/your-theoplayer-folder/",
licenseUrl: "your_license_url"
});
If the player is configured with either license
or licenseUrl
, the player will first validate the license
string. If license is either undefined or expired, the player will attempt to request the licenseUrl
instead, if no licenseUrl
is defined, then a default license Url will be used. If neither of these options is provided, the player will default to the built-in license in the SDK.
If no valid license can be found, the player will throw a license error.
iOS and tvOS SDK
When building an iOS application, a player license can be defined in one of the following ways:
Passing the license through the PlayerConfiguration
Include the license parameter in the player configuration either by passing the license as a string or a license URL as shown below
// passing license as a string
let playerConfig = THEOplayerConfiguration(license: "your_license_here")
var theoplayer = THEOplayer(configuration: playerConfig)
// passing license as a URL
let playerConfig = THEOplayerConfiguration(licenseUrl: "your_licenseUrl_here")
var theoplayer = THEOplayer(configuration: playerConfig)
Passing the license through the Info.plist
Define the same license
or a licenseUrl
as a new key in the Info.plist
file.
Our iOS SDK allows configuring the license via Info.plist keys, which could be either THEOplayerLicense
or THEOplayerLicenseUrl
.
THEOplayerLicense
must be a license stringTHEOplayerLicenseUrl
must be a valid URL to a license server
The license defined in the player configuration has higher precedence than the license provided in the Info.plist
. If neither of these are defined, then the built-in license will be used.
Android SDK
When building an Android application, a player license can be defined in one of the following ways:
Passing the license through the PlayerConfiguration
Include the license parameter in the player configuration either by passing the license as a string or a license URL as described below
// passing license as a string
public static THEOplayerConfig.Builder getTHEOplayerConfigBuilder() {
return new THEOplayerConfig.Builder()
.license("your_license_here");
}
// passing license as a URL
public static THEOplayerConfig.Builder getTHEOplayerConfigBuilder() {
return new THEOplayerConfig.Builder()
.licenseUrl("your_licenseUrl_here");
}
Passing the license through the manifest
Define the same license
or a licenseUrl
as a new key in the app's manifest.
Our Android SDK allows configuring the license via metadata keys, which could be either THEOPLAYER_LICENSE
or THEOPLAYER_LICENSE_URL
.
THEOPLAYER_LICENSE
must be a license stringTHEOPLAYER_LICENSE_URL
must be a valid URL to a license server
The license defined in the player configuration has higher precedence than the license provided in the app's manifest. If neither of these are defined, then the built-in license will be used.
FAQ
Why do I have to configure a license?
In order to provide THEOplayer insights if a stream can be played, it needs to have access to an active license. You can choose to either configure this license, or configure a URL where this license can be retrieved. If you are using an old SDK, it is also possible to have a license configured by default in the THEOplayer library itself. We recommend everyone to configure an active license or a license URL.
How do I avoid introducing any dependencies on THEOplayer servers?
There are two important aspects which can introduce a dependency on THEOplayer servers:
1. Loading a THEOplayer SDK from the THEOplayer CDN
This issue is only relevant for the THEOplayer HTML5 / Tizen / webOS SDK. In order to avoid this dependency, we recommend to self-host your THEOplayer SDK. The easiest approach is to load the player through NPM, or download the player SDK as a zip-file from the developer portal. More information on how to self-host your player can be found here.
2. Loading a THEOplayer license from the THEOplayer license system
In order to avoid this dependency, it is important to always keep your license up to date, either by configuring an updated license or by configuring your own license URL. When your THEOplayer license expires, a new player instance will actively check against THEOplayer’s license system if there is an updated license available. This system should however only serve as a fallback for applications which cannot be updated.
Should I pass a license string or a license URL?
We recommend our customers to use the license string whenever possible.
In special cases it is possible to use the license URL instead. Use-cases include contractual or legal (f.i privacy) requirements. For more information, please contact support@theoplayer.com.
If the player is configured both with a license string and license URL, it will first try to validate the license string. If the license string is either not configured or expired, the player will attempt to request the license URL instead. If no license URL is defined, then a default license URL will be used. If neither is defined, the player will default to the built-in license in the SDK. If no valid license can be found, the player will throw a license error.
Should I update my application upon license renewal?
Yes. After renewing your license, you should make sure to include the new THEOplayer license in your next app update.
What happens if I don’t timely update the license in my application?
The player will attempt to update the license up to 72 hours before expiration. For this, the player will request a new license either from the configured license URL or as a fallback (when there is no license URL configured) from validate.theoplayer.com
. Either way, if the request is successful, the player will store the license locally. We highly recommend you to self-host the license using the license URL in the player configuration.
For self-hosting, the license file with the latest license string for your application should be hosted. The full URL to this file should then be configured as the license URL in the player configuration.
Will I still be able to play offline content with my THEOplayer SDK if my license expires?
When your license expires, THEOplayer will attempt to load an updated license. If an updated license is available, offline playback will still function. If no valid license is available, and no license server can be reached (due to the client being offline), the player will throw an error and stop playback. For this reason, it is important to always keep your license up to date.
What should I do to protect my license?
The THEOplayer license you get from THEOportal is already an obfuscated string. If you want to protect your license, you need to make sure to configure your page and source domains to guarantee that your license string cannot be used anywhere other than the specified pages and/or with those source domains.